CBM Applications Forum                                               Library 17

Arcade/Action Games



[71023,2722] Kurt Brandon             Lib:17
KRAKOUT.BIN
  Bin,  Bytes:    50163, Count:    14, 21-Jul-96

  Title   : Great bat-and-ball game
  Keywords: GAME EUROPE BAT BALL BRANDON

  This game, KRAKOUT, has some really amazing programming in it. I have never
  made it very far while playing it, but I enjoy it, and think that you would
  too.


[75344,1346] Dale F. Mentzer          Lib:17
FLUMMIS.BIN
  Bin,  Bytes:    25088, Count:    66, 14-Dec-95

  Title   : Flummi's World German Demo Game
  Keywords: GAME GERMAN GRAPHICS MUSIC DEMO

  "Flummi's World" is a 3 level demo of a new German game for the C64. This is
  a "Super Mario Bros." type game nice graphics and accompanying music. Uses
  joystick in Port 2. Includes info to order complete 30 level version with
  many additional features.


[76703,4243] Malcolm O'Brien          Lib:17
LIB17.DIR
  Text, Bytes:    13336, Count:   140, 23-Nov-95

  Title   : List of files for this LIB
  Keywords: DIRECTORY INDEX CATALOG

  Directory of all files in this Library to date, giving file size and a brief
   description. This file is in ASCII, formatted for 80 columns, and may be
   read online or captured.


[72124,3074] Jim Schwartz             Lib:17
TAS.BIN
  Bin,  Bytes:    48384, Count:    74, 04-Jul-94

  Title   : Tournament at Sherwood, archery game/simulator
  Keywords: GAME ARCHERY GAMEMAKER

  This is a game that I wrote many years ago using Activision's
  "GameMaker" program.  It is an archery game/simulation, where you must
  consider target range, wind speed, and wind direction to assure a hit.  1 or
  2 player.  Joystick is required.  Type: LOAD "TAS",8,1 to load & run.


[73624,14] Jim Butterfield            Lib:17
MINES.BIN
  Bin,  Bytes:     3928, Count:    86, 09-Mar-94

  Title   : MINES - Landmine type game.
  Keywords: MINES LANDMINES JIM BUTTERFIELD GAME

  "LandMines" for all Commodore 8-bit computers.  A popular game on
  mouse-based computers, this version needs no mouse but plays from the
  keyboard. Your task is to get from the board's upper-left to lower-right
  without hitting a mine; extra points are given for clearing lots of mines.
  Totally BASIC, and quite small (less than 4K).  Sorry, the VIC-20's screen
  is too small for this game.  Sound effects are best on C64/C128.  By
  Jim Butterfield.


[70262,746] James Fowler              Lib:17
MEGATA.SFX
  Bin,  Bytes:    38144, Count:   330, 03-Aug-93

  Title   : "Megatank" for the C64               (SFX)
  Keywords: TANK MEGATANK TANKKILLER SELF-DISSOLVING SFX FORMAT

  Another kill the enemy tank game..... features smooth scrolling graphics
  and good sound effects!   Have fun!
  P.S.  This is a self-dissolving archive.
  
  Sysop Note:  To the best of our knowledge this file is in the Public Domain.


[70262,746] James Fowler              Lib:17
TERMIN.BIN
  Bin,  Bytes:    50038, Count:   317, 30-Jun-93

  Title   : Arcade Games of "Terminator 2"             (SDA)
  Keywords: ARCADE TERMINATOR 2 NEEDS JOYSTICK SDA

  This is a self-dissolving ARChive (SDA) file for the game "Terminator
  2." Please see the opening SDA screen for further instructions for playing
  the Game. The Game is where you are a Terminator and John Connor has
  reprogammed you to clear each separate city for the resistance. You move
  across the playing field and destroy exo-skelatons and HK's, but be careful
  of booby-traps! Have fun!
  
  Sysop Note:  To the best of our knowledge this program is in the Public
  Domain.


[70262,746] James Fowler              Lib:17
3DTTT.BIN
  Bin,  Bytes:     6272, Count:   132, 20-Apr-93

  Title   : 3D Tic-Tac-Toe
  Keywords: 3DTICTACTOE TIC TAC TOE

  This is a 3d version of the game tic-tac-toe and you can play againest  the
  computer as well as a friend. I found this file in a collection of Jim
  Butterfields favorites and is in the Public domain!! The graphics are good
  and the computer plays a good game (it beat me!). However the movement is a
  little slow due to the computations (says Jim B.). Overall a good game! Have
  fun! James


[70461,3263] john wisker              Lib:17
GRNWAR.BIN
  Bin,  Bytes:    18944, Count:   112, 08-Mar-93

  Title   : Ground War
  Keywords: GROUND WAR WARGAME

  War game for the 64, similar in many ways to the board game "Stratego,"
  but different.  Load it this way:  LOAD "GRNWAR.BIN",8,1. A war game for the
  C64.
  
   NOTE:  To the best of our knowledge this game is in the Public Domain.


[70262,746] James Fowler              Lib:17
OLYMPI.BIN
  Bin,  Bytes:     5120, Count:   102, 15-Feb-93

  Title   : Olympiad C64
  Keywords: OLYMPIAD MAZE WARGAME TANK ACTION ARCADE JOYSTICK BASIC

  This is a Basic program for the C64. The object is to defeat the other
  player's knight on the grid. This is a 2-player game and no provision
  is made for a computer player.


[71045,2061] Sysop/Betty Knight       Lib:17
ROACH.BIN
  Bin,  Bytes:    23368, Count:   111, 12-Aug-92

  Title   : Arcade Game of Roach  Joystick #2  (ARC)
  Keywords: ROACH ARCADE MUSIC GRAPHICS SHAREWARE JOYSTICK 2 ARC

  This is an ARChived file of Greg Harman's Shareware "Game of Roach."  It
  contains two files:  ROACH  and  ROACH1.  You will need  ARC230 (from
  CBMART's LIB 1) to de-ARC the file.  To play ROACH      load"roach",8
  You are a cockroach. Explore the pantry in search of food, but watch
  enemies, like flyswatters, cans of raid, people stomping on you, and many
  other things. Roach has excellent graphics, and good background music.  It
  is totally joystick controlled in Port #2.
  
  Download this ARC file to a newly formatted blank diskette.


[73040,504] Paul Collier              Lib:17
MOONAR.BIN
  Bin,  Bytes:     8192, Count:    84, 26-Jul-92

  Title   : Lunar Lander for the C128!
  Keywords: LUNAR LANDER GAME SPACE BASIC JOYSTICK SDA

  This is a Lunar Lander game for the C128 in the 40 column screen.  It
  is written entirely in basic (no really, it's good!) and uses a joystick in
  port 2. The file you download is a Self Dissolving Archive.  Run the
  program and it will create the game on your disk.  Then load and run "lunar
  lander" to play.


[73040,504] Paul Collier              Lib:17
XEROP.BIN
  Bin,  Bytes:     9216, Count:   220, 09-Jul-92

  Title   : Xeropus! Galaxian type game for C64 (SDA)
  Keywords: XEROPUS GALAXIAN SPACE GAME C64 JOY STICK PORT 2 SDA

  Xeropus! The best attempt at a galaxian type game I've ever seen! Plug that
  joystick into port #2 and blast away.  Wow!  However...for whatever reason,
  the screen scroll jumps occasionally, right in the heat of battle.  This
  file is in the SDA format. When run it will produce the actual game file on
  your disk. Load 'Xeropus' and then run to play.  For the C64 only!  Requires
  a Joy Stick in Port 2.
  
  Note:  To the best of our knowledge this program is in the Public Domain.


[70524,2245] Dave                     Lib:17
TETRIS.BIN
  Bin,  Bytes:     9472, Count:   173, 24-Feb-92

  Title   : Tetris On The C=128 (80 Columns)    (SDA)
  Keywords: TETRIS GAMES 128 80 COLUMNS SHAREWARE BATCHELOR SDA

  This program is Shareware. But before you let that scare you off, let
  me assure you, it is worth the suggested $5.00 donation. This 80-column
  version of Tetris runs in 128 mode and features: * VARIABLE WELL WIDTH *
  VARIABLE LINE DROP * 5 STARTING LEVELS * * VARIABLE SPEEDS * PROPORTIONATE
  ROTATION * NO-DROP ACCELERATION Sorry, NO MUSIC. Read Mission File for
  Shareware info. Author: Chris Batchelor


[70524,2245] Dave                     Lib:17
ASTRA3.BIN
  Bin,  Bytes:    18048, Count:   108, 25-Jan-92

  Title   : Avenging Astra: Invasion 3      (SDA)
  Keywords: BATCHELOR ARCADE SPACE INVASION INVADERS 80-COLUMN C128 ASTRA
            GAMES

  Avenging Astra: Invasion 3, written by Chris Batchelor, is the
  latest version in his series of exciting arcade-quality 80-column
  space shoot 'em up challenges. It features 20 screens (2 more over
  Astra2!!!). Screen 1 is as difficult as screens 4 or five from Astra2 and
  the pace is heart quickening! And the game isn't over until it's over! At
  level 20 you wrap around back to screen 1! DLOAD "ASTRA3.SDA" to
  dissolve. Play with joystick in port 2. Leave disk in drive for high score
  updates. DLOAD "ASTRA3" to play.
  

[72561,1267] David Womby              Lib:17
STTREK.BIN
  Bin,  Bytes:    34304, Count:   236, 30-Nov-91

  Title   : Star Trek V1  (ARC)
  Keywords: STAR TREK STARTREK SPACE NEALE

  Star Trek game version1.  By David Neale.  The INST file contains
  his address if you wish to contribute for this shareware but I
  cannot confirm that the address is still valid.  Great game, best trek
  game I have found yet either PD or commercial for the c64.  Arced
  with ARC230.  You need it to de-arc.


[76535,530]                           Lib:17
JUKSDA.BIN
  Bin,  Bytes:    29568, Count:   228, 11-Aug-91

  Title   : Fast-moving pinball game for the 64 (SDA)
  Keywords: JUKEBOX PCS PIN BALL PINBALL

  This SDA contains "Juke Box," a standalone game created with the
  Pinball Construction Set.  It's a fast-moving pinball game for one player,
  using a joystick in port 1.  You *don't* need the Pinball Construction Set
  to play this.


[76535,530]                           Lib:17
EAGLE.BIN
  Bin,  Bytes:    48384, Count:   180, 11-Aug-91

  Title   : "Laser Eagle" - fast action for the 64
  Keywords: LASER EAGLE SHOOT

  This is Laser Eagle Version Two, by Todd Bruss.  Fast action as you
  attempt to hit the ship that's shooting at you, before it, or other
  airborne obstructions knock you out of the sky.  Joystick in port 2. Tell me
  how you like it, thanks.
  
  Be sure to load this with 8,1 (like LOAD "EAGLE.BIN",8,1)


[72127,2301]                          Lib:17
ASTRA2.BIN
  Bin,  Bytes:    17536, Count:    71, 26-Jul-91

  Title   : Avenging ASTRA, color 80-column shootem-up C128
  Keywords: C-128 C128 128 80 COLUMN AVENGING ASTRA

  Avenging ASTRA 2.0 by Chris Batchelor is a fast-paced space shoot-em-up for
  the 128 using color on the 80-column screen. Before turning on your
  computer, plug a joystick into port 2. When the title screen comes up,
  select your options by moving the joystick. When your selected option is
  highlighted, press FIRE. Keep the program disk in the drive so that it can
  update your high scores.


[72127,2301]                          Lib:17
GARDNS.BIN
  Bin,  Bytes:    59264, Count:   138, 20-Jun-91

  Title   : The Guardians of Mercury space arcade game. (ARC)
  Keywords: GUARDIANS MERCURY SPACE STEVE SCOTLAND SHOOT

  The Guardians of Mercury is a space arcade game written by Steve Scotland
  with the Shoot'Em Up Construction Kit.
  This ARC contains 4 files:
  "MISSION", which describes the objective of the game.
  "GUARDIANS", which is the auto-booter.
  "GUARDIANS       ", which is the main game file and has to be LOADed by the
  auto-booter.
  "EVIL", an ad for another game by this author.
  Use Joystick in Port 1.


[73040,504]                           Lib:17
MILLI.BIN
  Bin,  Bytes:    19840, Count:    91, 22-Mar-91

  Title   : Millifoot80 for the C128 - SDA
  Keywords: C-128 C128 128 CENTIPEDE MILLIPEDE 80COL

   This is an adaptation of a familiar arcade favorite.  It's you versus the
  crawly creature as it races for the bottom of the screen.  Thanks to author
  L K Snyder for another c128 game.
  
   Requires an 80 column monitor and a joystick in port 2.
  
   This file is a 128-mode Self Dissolving Archive.  When run it will dissolve
  into a 88 block file on your disk.  Load and run 'millifoot80' to play.


[73027,454]                           Lib:17
LIFE12.BIN
  Bin,  Bytes:    10880, Count:    58, 19-Mar-91

  Title   : LIFE simulation for the 128, 80 columns
  Keywords: LIFE POPULATION SIMULATOR C-128 C128 128 80COL

  C128 "Life" simulation in 80 columns.  Use the built-in starting figures,
  or edit your own.  Uploaded by the author.


[74236,774]                           Lib:17
SALE64.TXT
  Text, Bytes:      394, Count:    72, 08-Jan-91

  Title   : C64 Cartridges For Sale or Trade
  Keywords: CARTS CARTRIDGES FORSALE

  C64 Game Cartridges for Sale or Trade
  Pac Man
  Magic Desk 1
  Alphabet Zoo
  Sea Wolf
  Omega Race


[71571,1551]                          Lib:17
TRAFFI.BIN
  Bin,  Bytes:    36864, Count:   209, 06-Aug-90

  Title   : Street Traffic Controller for 64 (SDA)
  Keywords: STREET TRAFFIC LONDON

  This SDA contains 'TRAFFIC', a game for the 64 that puts you in charge
  of the traffic lights of London.  Keep 'em rolling!  Requires a joystick in
  port 1.
  
  Sysop note: To the best of our knowledge, this game is in the public domain.


[76703,4032]                          Lib:17
SMURFN.BIN
  Bin,  Bytes:    16192, Count:   221, 01-Jun-90

  Title   : Smurfen, for the 64 (SFX)
  Keywords: SMURF SMURFEN

  SMURFEN, by C.A.W. and M. Brand.
  OK, you're a Smurf (nothing personal, you understand.)  Use a joystick
  in port 2 to run, jump and duck. Download this SFX as a PRG file, Load and
  Run, then Load"SMURFEN",8 and Run. (For the 64.)


[76703,4032]                          Lib:17
PEGASI.BIN
  Bin,  Bytes:    13695, Count:   247, 23-May-90

  Title   : Pegasis - jousting game for the 64 (SFX)
  Keywords: PEGASUS JOUST

  Pegasis, a jousting game for the 64. 1 or 2 players. Requires a joystick
  for each player. Download this SFX as a PRG file, load and run to dissolve,
  then load"pegasis",8,1 to play.
  
  To the best of our knowledge, this game is in the public domain.


[73777,1746]                          Lib:17
BUGS.BIN
  Bin,  Bytes:     7168, Count:   155, 19-Apr-90

  Title   : Bugs, action game for 64, requires joystick
  Keywords: BUGS STEVE PROPER

  Bugs, by Steve Proper. Try to spray bug spray at bugs before being stung or
  overrun. Three difficulty levels.  Requires joystick in port 2.
  
  To the best of our knowledge, this game is in the public domain.
  

[71620,1775]                          Lib:17
RACETR.BIN
  Bin,  Bytes:     2816, Count:    30, 07-Apr-90

  Title   : Tracks for "Racing Destruction Set"
  Keywords: RDS RACING DESTRUCTION SET TRACK

  This is a few tracks that me and a friend made one night. These tracks are
  compatible with the Racing Destruction Set which is needed to use
  them. Download and deARC on your "Track Disk."
  
                             44
                             Chris
  
  Note:  This ARChived file will dissolve into six "t." files.  It
  downloads and dissolves with ARC230 fine but has not been tested because we
  do not have the commercial game "Racing Destruction Set"


[73040,504]                           Lib:17
INVAD.BIN
  Bin,  Bytes:    10112, Count:   150, 05-Apr-90

  Title   : Space Invaders! For 128, 80 columns
  Keywords: C-128 C128 128 SPACE INVADERS SPACEINVADERS 80COL

  Alien Invaders by Darrell Spice Jr. is a c128 version of Space Invaders.  It
  is an excellent replication of the original video game. Play with joystick
  or keyboard. You must have an 80 column monitor to play this game.
  
  
  To the best of our knowledge, this file is in the public domain.


[73455,43]                            Lib:17
DOMINO.IMG
  Img,  Bytes:     6610, Count:   112, 08-Oct-89

  Title   : Game of "Dominoes" with Documentation  (SDA)
  Keywords: DOMINO DOMINOS CLASSIC

  Haven't even had a chance to play this one yet so I don't know much about
  it. It is a .SDA file so load and run, place a disk with a bit of room on it
  in the drive and press any key. Read the DOCS (Which I haven't read yet) and
  play the game. Uploaded here because your beloved SYSOP complained about no
  uploads.
  
   Sysop Note:  To the best of our knowledge, this program is in the
  "Public Domain."  Thanks, John, it's fun and I appreciate it.


[76703,4037]                          Lib:17
TRACKS.BIN
  Bin,  Bytes:     2048, Count:    26, 03-Jul-89

  Title   : Special Tracks for "Racing Destruction Set" (ARC)
  Keywords: RDS RACING DESTRUCTION SET TRACKS

  This is an ARChived file of four special "track" files for the RDS "Racing
  Destruction Set" (c). At last my tracks are working! Download DIRECTLY onto
  your track data disk as a PRG type file with a filename of  tracks.arc    To
  de-ARC this file use the  ARC230.BIN file in CBMART's LIBrary 1.  This
  ARChive will separate into the proper files with their names beginning with
  "t."
            Rick Russell
            73266,1702


[74666,66]                            Lib:17
SPARTY.BIN
  Bin,  Bytes:     2816, Count:    36, 03-Jul-89

  Title   : Pinball "Sparty" Game - needs PCS (c)
  Keywords: SPARTY MANIKAS PCS PIN BALL PINBALL MICHIGAN

       This is the pinball game of... SPARTY!  You need Pinball Construction
  Set by ElectrOnic Arts to play. You must call it a short name with pb
  extension...I call it SPARTY.PB ! After loading press F3 rapidly until the
  main colors have gone back to RED again, then cycle through to RED & Dark
  GREEN:  For proper Michigan State colors!
                        Andrew Manikas
                      Go STATE! 74666.66
  
  Previous accesses:  143


[72437,741]                           Lib:17
SPACEG.BIN
  Bin,  Bytes:     2176, Count:    41, 03-Jul-89

  Title   : C128"Space Game" - needs JoyStick in Port #2
  Keywords: C-128 C128 128 SPACE SHOOT

         Space game not finished good demo of 128.  Use joystick port #2 .
  Press fire to shoot.  Someone needs to finish it. Let me know. Dave
  
  Previous accesses:  82


[76703,4037]                          Lib:17
HORSER.BIN
  Bin,  Bytes:     6272, Count:   116, 03-Jul-89

  Title   : Horse Racing Arcade/Action Game for the C64
  Keywords: HORSE RACE RACING HORSERACE GAMBLE

  This is an Arcade/Action  game of Horse Racing.  You have $500 to start
  and each race has five horses to choose from.  To the best of our
  knowledge this game is in the "Public Domain."


[72227,1364]                          Lib:17
HANT.BIN
  Bin,  Bytes:    14464, Count:   304, 03-Jul-89

  Title   : "Haunted Hill" game - good graphics
  Keywords: HAUNTED HILL

     Haunted Hill is a nice little game, with fairly good graphics. Please
  note the SHAREWARE notice within.
  
                         U of L !!
  
                 .. Dennis Lee
  
  Previous accesses:  599


[75045,1636]                          Lib:17
DAM.BIN
  Bin,  Bytes:    13184, Count:    99, 03-Jul-89

  Title   : "Dam Busters" - Destroy the Dam game
  Keywords: DAMBUSTERS

     Try to destroy a dam while it shoots at you. From the Commodore
  Public Domain Series.
             Uploaded by:
             Michael Dee
             75045,1636
  
  Previous accesses:  200


[75045,1636]                          Lib:17
CYCLON.BIN
  Bin,  Bytes:    11392, Count:    93, 03-Jul-89

  Title   : "Cyclons in Space" - shoot-em-up
  Keywords: CYCLON BATTLE WAR

     Destroy the Cyclons in this space shoot-em-up. From the Commodore
  Public Domain Series.
             Uploaded by:
             Michael Dee
             75045,1636
  
  Previous accesses:  427


[74146,3673]                          Lib:17
CYCLO1.BIN
  Bin,  Bytes:    12032, Count:    73, 03-Jul-89

  Title   : "Cyclon" Game graphics - define your own keys
  Keywords: CYCLON

     This is CYCLON.BIN found elsewhere modified to work on the C-64 and
  also allows the user to define his own keys.
  
  Previous accesses:  363


[74765,1634]                          Lib:17
CRYPT.BIN
  Bin,  Bytes:    13568, Count:    57, 03-Jul-89

  Title   : C R Y P T  Game - no clues given
  Keywords: CRYPT CRYPTIC

         You are presented with an opening screen.....no clue..hmmmmm.
  What should you do.    Email for clues                  Bob Ess
  
  Previous accesses:  318


[75045,1636]                          Lib:17
CIVIL.BIN
  Bin,  Bytes:    14336, Count:   121, 03-Jul-89

  Title   : C64 Simulation "Civil War" Game
  Keywords: CIVIL WAR CIVILWAR SIMULATION

     Civil War simulation where the player responds to computer questions
  and attempts to win as many battles as possible. In this game the South has
  a large chance of winning! From the Commodore Public Domain Series. Uploaded
  by Michael Dee [75045,1636.]
  
  Previous accesses:  206


[72626,442]                           Lib:17
BUGGY.BIN
  Bin,  Bytes:     9984, Count:   364, 03-Jul-89

  Title   : "Buggy Madness" Arcade Game - Trave NY to CALIF.
  Keywords: BUGGY MADNESS PAUL PICIOCCHI NY CA

     My latest program, BUGGY MADNESS, took me more time to make than my
  others --- About 10 hours of work.  It's an action game where you have to
  watch your speed, gas, and make sure you don't hit another car - In your
  attemp to get from NY to California in four days.  Instructions are in
  the program.  If you enjoyed it, please tell me so. [ Another origional
  and easy to use program from Paul Piciocchi! ]
  
  Previous accesses: 1190


[75015,260]                           Lib:17
BIPLAN.BIN
  Bin,  Bytes:     5888, Count:   172, 03-Jul-89

  Title   : Air combat game with two biplanes - graphics
  Keywords: C-128 C128 128 BIPLANE WWII WAR

         Simple air combat game between two biplanes.  Displays excellent
  arcade capability of C-128.  Written entirely in basic. Uploaded by the
  Author.
         Ok to copy but not sell.
  
  Previous accesses:  278


[75045,1636]                          Lib:17
ATARI2.BIN
  Bin,  Bytes:     9600, Count:   139, 03-Jul-89

  Title   : Arcade game adapted from ATARI II game
  Keywords: ATARI ADAPTATION

     C-64 version of one of Atari's earlier games. From the Commodore
  Public Domain Series.
             Uploaded by:
             Michael Dee
             75045,1636
  
  Previous accesses:  252


[75045,1636]                          Lib:17
ARTILL.BIN
  Bin,  Bytes:    10752, Count:   124, 03-Jul-89

  Title   : "Artillery" Game C64 - fire the canon
  Keywords: ARTILLERY

     Choose angle and amount of powder required to fire a cannon shot over
  a mountain at your opponent. From the Commodore Public Domain Series.
             Uploaded by:
             Michael Dee
             75045,1636
  
  Previous accesses:  306


[75045,1636]                          Lib:17
ARROW.BIN
  Bin,  Bytes:     8192, Count:    60, 03-Jul-89

  Title   : "Arrow" Arcade game - hit the target!
  Keywords: ARROW TARGET

     You guide the arrow to hit targets, avoiding the boundaries and your
  path. From the Commodore Public Domain Series.
             Uploaded by:
             Michael Dee
             75045,1636
  
  Previous accesses:  203


[74236,2241]                          Lib:17
AMEGAM.BIN
  Bin,  Bytes:     1920, Count:    76, 03-Jul-89

  Title   : C128 Arcade game based on "Amoebas in Chaos"
  Keywords: C128 C-128 128 AMOEBA CHAOS BASIC

         An arcade-type game based on "Amoebas in Chaos." Avoid running into
  the amoebas TOO many times. When they run into each other or yourself,
  the action gets faster. OK to give away, not to sell. (c) 1985 Steve
  Gustafson. Your questions, comments always welcome. 74236,2241
  
  Previous accesses:  137
  

[70065,1076]                          Lib:17
AGETST.BIN
  Bin,  Bytes:     3712, Count:   140, 03-Jul-89

  Title   : Age test of "Lifestyles"
  Keywords: AGE TEST LIFESTYLE LIFE DEATH

     Have you ever wondered what all that fast living is doing to your
  life expectancy. Or perhaps how many years has all that clean living
  added. Answer the test questions & find out how old or young you are right
  now compared to your true chronological age!
  
  Previous accesses:  383


[75045,1636]                          Lib:17
AFO.BIN
  Bin,  Bytes:    13312, Count:   110, 03-Jul-89

  Title   : "AFO" shoot-em-up arcade game c64
  Keywords: AFO UFO SPACE

     Action game, with some Japanese text, where you try to hit AFO before
  he hits you. From the Commodore Public Domain Series.
             Uploaded by:
             Michael Dee
             75045,1636
  
  Previous accesses:  305


[71576,1042]                          Lib:17
3IN1.BIN
  Bin,  Bytes:     2176, Count:    61, 03-Jul-89

  Title   : PCS Pinball Arcade game - needs PCS Software
  Keywords: PCS PINBALL CONSTRUCTION SET

         Here's a trio of pinball games in one screen for the Pinball
  Con- struction Set.  PCS is required to play this game and when you download
  it, be sure to give it a name with a ".PB" ending.  I hope you enjoy this
  one.
                  ****Dale K. Doty****
  
  Previous accesses:  211


[71156,1354]                          Lib:17
LIFEML.BIN
  Bin,  Bytes:     1920, Count:    64, 22-Jun-89

  Title   : "Game of Life" -- capable of two generations
  Keywords: LIFE POPULATION SIMULATOR ML

       This is yet another version of the game of life. I was inspired to
  write it from a life game that I DL'd from here several months ago. The
  actual 'core' of the program is wriiten in ML with support from basic. It
  is capable of about 2 generations a second. The instructions included in
  the game should be self-explanitory.
                              Paul Fincato
                              [71156,1354]
  
  Previous accesses:  123


[75466,2573]                          Lib:17
YAHTZE.BIN
  Bin,  Bytes:    15744, Count:    65, 21-Jun-89

  Title   : C128 80-Column Graphics Game of "Yahtzee"
  Keywords: C-128 C128 128 YAHTZEE

     THANKS TO A FRIEND AT WORK THAT HAS A BBS SYS AND TO ALL THE HACKERS
  WHO UPLOADED TO IT.THIS IS A YAHTZEE GAME FOR THE C-128 IN 80 COL. UP TO
  SEVEN PEOPLE CAN PLAY AT ONE TIME.
                      ENJOY!!!!!
                     SCOTT SAALFRANK
  
          Sysop Note:  To the best of our knowledge this program is in the
                       "Public Domain."
  
  Previous accesses:  158


[74666,66]                            Lib:17
WAVE-2.BIN
  Bin,  Bytes:     5376, Count:    32, 21-Jun-89

  Title   : "Wave-2!" Arcade/Action Game                (ARC)
  Keywords: WAVE-2 ML MANIKAS SHOOT WAR

       This is an ARChived file for the game "WAVE-2!"  The 2nd wave of
  attackers. Play INVASION first, so my story line make sense!   This game is
  very much like the popular game Bomb's away!
  
  After de-ARCing this file with  ARC230.BIN in CBMART's LIBrary 1, to
  play the game:   load"wave-2",8
  
               Andrew Manikas
                 74666,66
  
  Previous accesses:  321


[70007,1050]                          Lib:17
SWAMP2.BIN
  Bin,  Bytes:     2560, Count:    28, 21-Jun-89

  Title   : VIC-20 Arcade/Action Game
  Keywords: VIC 20 VIC-20 VIC20 SWAMP

  This is an Arcade/Action Game for the VIC-20.
  
  Previous accesses:  16


[70007,1050]                          Lib:17
SWAMP1.BIN
  Bin,  Bytes:     2560, Count:    17, 21-Jun-89

  Title   : VIC-20 Arcade/Action Game
  Keywords: VIC 20 VIC-20 VIC20 SWAMP

  This is an Arcade/Action Game for the VIC-20.
  
  Previous accesses:  16


[72447,2110]                          Lib:17
ROBBER.BIN
  Bin,  Bytes:    14208, Count:   108, 21-Jun-89

  Title   : "Cops & Robbers" Arcade/Action Game - JoyStick
  Keywords: COPS ROBBERS

     You are the robber, trying to get the diamonds and escape.  You must get
  to the roof and get the combination. It's not as easy as it sounds.
  This program by Mike Davis requires a JoyStick.
      .
        Sysop Note:  To the best of our knowledge, this file is considered
                     in the "Public Domain."
  
  Previous accesses:  482


[70007,576]                           Lib:17
LIFWOW.BIN
  Bin,  Bytes:    16000, Count:    33, 21-Jun-89

  Title   : "Game of Life" - Compiled version of LIFE.BIN
  Keywords: LIFE POPULATION SIMULATOR

     Compiled version (Petspeed) of LIFE.BIN.  (the arrays were changed
  from real to integer to cut down on disk space)
  
  Previous accesses:  207


[71340,3027]                          Lib:17
LIFEGA.BIN
  Bin,  Bytes:     2304, Count:    23, 21-Jun-89

  Title   : Basic version of old computer game of "Life"
  Keywords: LIFE POPULATION SIMULATOR

     This is a basic version of the old computer game LIFE. Not much to do
  but watch the paterns form from generation to generation.
  
  Previous accesses:  119


[70606,425]                           Lib:17
LIFE1.BIN
  Bin,  Bytes:     2688, Count:    35, 21-Jun-89

  Title   : "Game of Life" - Machine Language Version
  Keywords: LIFE POPULATION SIMULATOR ML

     This is a machine code version of life that has a lattice of 160 by
  100 cells. To see the instructions load the pgm and list it.  Written by
  Dave Johnson and uploaded with his permission by J. Yurkon.
  
  Previous accesses:  962


[70007,576]                           Lib:17
LIFE.BIN
  Bin,  Bytes:     1536, Count:    41, 21-Jun-89

  Title   : "Game of Life" - population/biological growth
  Keywords: LIFE POPULATION SIMULATOR

     "Game of Life" - plays John Conway's mathematical game with
  biological overtones.
  
  Previous accesses:  498


[72307,3151]                          Lib:17
LANDER.BIN
  Bin,  Bytes:    37888, Count:    89, 21-Jun-89

  Title   : "Lemon Aid" -- A Moon Lander Arcade Game     (ARC
  Keywords: LEMONAID LUNAR MOON LANDER LUNARLANDER SPACE POUND

     This is an ARChived file of all the files necessary for David R.
  Pound's Freeware "Lemon Aid"
  A Moon Lander Arcade type Game. See  LANDER.DOC for Pascal Source and
  the Freeware Notice.  LANDER.DOC is included in this ARChive.
  Thank you Brad Harris for being so considerate and uploading this
  ARChived version of "Lemon Aid."
  
      After de-ARCing this file, to run the game - load"lemon.img",8
  
  Previous accesses:  236


[74666,66]                            Lib:17
INVASN.BIN
  Bin,  Bytes:     5888, Count:    62, 21-Jun-89

  Title   : "Invasion" Arcade/Action Game              (ARC)
  Keywords: MANIKAS SPACE INVADERS SPACEINVADERS ML

       This is an ARChived file of the program for INVASION! Shoot the
  descending aliens that are trying to invade earth! Copy the unchanged
  program as much as you desire!
  
  After de-ARCing this file with  ARC230.BIN  in CBMART's LIBrary 1, to play
  the game use   load"invasion",8
  
                    Andrew Manikas
                      74666,66
  
  Previous accesses:  634


[70726,306]                           Lib:17
GRDLCK.BIN
  Bin,  Bytes:     3968, Count:   147, 21-Jun-89

  Title   : "Gridlock" Arcade/Action Game - writtin in  ML
  Keywords: GRIDLOCK

     GRIDLOCK is an original, 100% ML arcade game.  Uploaded by the
  author; comments welcome via E-Mail. Enjoy!!
  
  Previous accesses:  1289


[73117,1222]                          Lib:17
ELITE.BIN
  Bin,  Bytes:     5248, Count:    90, 21-Jun-89

  Title   : "Elite" Space Game Commander Builder
  Keywords: ELITE CHEAT SPACE

     Commander builder for the "ELITE" space game.  It allows you to add
  any equipment, such as military lasers or hypergalactic  drive.  Also let's
  you add cargo, fuel, CASH! and even change your legal status!
  
  Previous accesses:  347


[74245,1714]                          Lib:17
DGRACE.BIN
  Bin,  Bytes:     5248, Count:    24, 21-Jun-89

  Title   : VIC-20 "Dog Racing" Game - needs Memory Expander
  Keywords: VIC 20 VIC-20 VIC20 DOGRACE RACE RACING

         A game of Dog Races with Sound, Color and Action.  Place bets, get
  odds and then watch race.  Good luck.  Written for the VIC-20 and submitted
  by Jon Almon [74245,1714]  To the best of my knowledge, this game is
  Public Domain.   Requires a VIC-20 Memory Expander!
  
  Previous accesses:  22


[74666,66]                            Lib:17
DEVIL.BIN
  Bin,  Bytes:     5120, Count:    70, 21-Jun-89

  Title   : "Devil's Tower" Arcade/Action Game           (ARC
  Keywords: DEVIL TOWER ML MANIKAS

      This is the ARChived file of the Arcade/Action Game "Devil's
  Tower." Shoot invaders while flying over the scrolling mountain.
  
  After de-ARCing this file with  ARC230.BIN  in CBMART's LIBrary 1, from
  a COLD start, to play the game:  load"devil",8
  
         By Andrew Manikas 74666,66
  
  Previous accesses:  734


[74666,66]                            Lib:17
CAVERN.BIN
  Bin,  Bytes:     5888, Count:    67, 21-Jun-89

  Title   : "Cavern!" Arcade/Action Game                 (ARC
  Keywords: CAVERN ML MANIKAS

       This is the ARChived file of the Arcade/Action Game  "CAVERN!" As in
  (GLUTTON), copy as much as you like, but please do NOT change anything!
  
  After de-ARCing this file with  ARC230.BIN  in CBMART's LIBrary 1, to
  play the game, enter:  load"cavern.boot",8
  
     Andrew S. Manikas 74666,66
  
      P.S. Email feedback is very helpful!
  
  Previous accesses: 624


[75116,3450]                          Lib:17
ATTACK.BIN
  Bin,  Bytes:     9984, Count:    59, 21-Jun-89

  Title   : "Attack" Arcade/Action Game - JoyStick in Port #2
  Keywords: ATTACK SHOOT

     Not a bad game, have fun!!
  
      Note: This game requires a Joystick in Port 2 and to the best of our
            knowledge this is a "public domain" game.
  
      Note: It has been brought to our attention that you must remove any
            "fast load" cartridges before loading this program,8
            Thank you.
  
  Previous accesses:  708


[76703,4037]                          Lib:17
PEGSUS.DOC
  Text, Bytes:     4250, Count:   631, 11-May-87(19-Jun-89)

  Title   : Documentation for "PHM Pegasus C64" PEGSUS.IMG
  Keywords: PEGASUS JOUST EA ELECTRONIC ARTS DEMO HELP DOC DOCUMENTATION

  This is the Documentation file or instructions for running the "PHM Pegasus
  C64" Demo file named  PEGSUS.BIN. Uploaded to CBMART with permission
  to Betty Knight from Electronic Arts' Technical Director Jeff Johannigman
  and (c) 1987 Lucasfilm Ltd.
  
  It is extremely important to read this file before downloading  PEGSUS.BIN.
  Enjoy!


[76703,4037]                          Lib:17
PEGSUS.BIN
  Bin,  Bytes:    46976, Count:    44, 19-Jun-89

  Title   : "PHM Pegasus C64" Demo-JoyStick #1-see PEGSUS.DOC
  Keywords: PEGASUS JOUST EA ELECTRONIC ARTS DEMO

     This is a Demo for "PHM Pegasus C64" that includes a
  continuous self-running demo of scenario #2, the "Graduate Training Mode,"
  that can be played. Requires Joystick in PORT 1. Uploaded to CBMART with
  permission to Betty Knight from Electronic Arts' Technical Director Jeff
  Johannigman and (c) 1987 Lucasfilm Ltd.  Download as a PRG.
  load"pegasus",8,1  At the READY prompt use RUN STOP/RESTORE keys
  together and enter sys2304.  Previous accesses:  314


[72177,1104]                          Lib:17
MTRSTM.BIN
  Bin,  Bytes:     1792, Count:    54, 19-Jun-89

  Title   : "Meteor" action game - sprites - needs JoyStick #
  Keywords: METEOR STORM ML

        This is a game I wrote using the CBM assembler.  Uses joystick port
  #2.  To dodge the meteors and avoid the green martian you will need to use
  the joystick.  Features multicolor sprites, switch frame animation,
  custom character graphics.  If you can beat 526 points (My
  high score)-Congratulations!
  
  Previous accesses:  953


[75025,273]                           Lib:17
MTRST1.BIN
  Bin,  Bytes:     1792, Count:    28, 19-Jun-89

  Title   : "Meteor" Action game modified - needs JoyStick #2
  Keywords: METEOR STORM SPACE ML

     Modified version of MTRSTM.BIN found elsewhere in LIB 8.  Patch added
  to correct "Invisible" meteors which occurs on Version 2 C64s.  Simple game
  -- Guide your ship while avoiding meteors and the alien.  Program credited
  to original author of MTRSTM.BIN.  Program size: 7 Blocks.
  
  Previous accesses:  211


[76703,4037]                          Lib:17
DEMON.TXT
  Text, Bytes:     1385, Count:   361, 01-Nov-87(19-Jun-89)

  Title   : Information on Electronics Arts Demo DEMON.BIN (c
  Keywords: HELP DEMON STALKERS DEMONSTALKERS DEMO

  This is a brief definition of the Electronic Arts "Demon Stalkers:  The Raid
  on Doomfane" Demo file named  DEMON.BIN.


[76703,4037]                          Lib:17
DEMON.BIN
  Bin,  Bytes:    52096, Count:    49, 19-Jun-89

  Title   : Electronic Arts Demo of "Demon Stalkers" (c)
  Keywords: DEMON STALKERS EA ELECTRONIC ARTS DEMO

     This is a Demo file of Electronic Arts soon to be released action maze
  game -- "Demon Stalkers:  The Raid on Doomfane." This is just a Demo file
  and allows you to play just Level One.
  
        Please read the file  DEMON.TXT  before downloading this Demo file.
  
        To run the DEMON.BIN Demo file, use   load"demon",8,1
  
  Previous accesses:  173


[74615,113]                           Lib:17
DEFCON.BIN
  Bin,  Bytes:     8576, Count:    88, 19-Jun-89

  Title   : War Games Simulation - Fake missiles launch
  Keywords: DEFCON HOAX JOKE WARGAMES

     WARNING: do not use this game with people that have heart problems, or
  are very succeptable!!! If the person doesn't knoow what is going on, they
  may mistake it for the real thing.!!!!! To work this game, just use any 6
  digit code at the code requests, and type in scary stuff like: Code Red
  'or' Minuteman Missles, etc. at the command prompt.  For the grand finale,
  type in Langley (+anything) at this point!! Have fun!!!!!
  
  Previous accesses:  962


[74335,1204]                          Lib:17
CRSBW2.BIN
  Bin,  Bytes:     8960, Count:    36, 19-Jun-89

  Title   : "Crossbow" Shooting game - compiled with BLITZ!
  Keywords: CROSSBOW ARROW TARGET

     This is the improved version of my "Crossbow" game.  It is a little
  timing game.  Press any key to fire the crossbow.  Try to hit the target as
  near the center as possible, as it improves the score.  Hitting the target
  at a greater distance also will increase its value.  The moving shield
  can destroy or nullify your bolt, so try not to hit it.  This game was
  speeded up with BLITZ!
  
  Previous accesses:  299


[73615,1156]                          Lib:17
BLTHUN.BIN
  Bin,  Bytes:    30848, Count:   242, 19-Jun-89

  Title   : "Blue Thunder Helicopter" rescue mission
  Keywords: BLUE THUNDER HELICOPTER BLUETHUNDER

     An excellent arcade game.  Fly your helicopter on a rescue mission
  through heat seeking missiles, blimps and planes with rockets avoiding all
  kinds of traps and guns.  Rescue as many men as possible and return to your
  ship to begin a higher level mission.  Each level becomes more difficult.
  Uses Joystick in Port 2. This program is in the "public domain."
  
  Previous accesses:  578


[70407,1346]                          Lib:17
WUG.BIN
  Bin,  Bytes:     8832, Count:    69, 17-Jun-89

  Title   : "Wug" colorful arcade game for Children & Adults
  Keywords: WUG KIDS CHILDREN

     WUG is a very colorful arcade style game for one or two players. It may
  be a bit simple for adults, but children will love it. Difficulty
  increases the longer you play and there is a High Score feature. Joysticks
  are needed.
             James Horn [74616,131]
             All comments welcome!
      Note: After loading and entering run, wait about 1 minute and the
  game will start. Uploaded by Ted Bernhardi as a replacement.
  Previous accesses:  59


[70407,1346]                          Lib:17
STARP.BIN
  Bin,  Bytes:     5376, Count:    81, 17-Jun-89

  Title   : C64 "Star Pilot" Arcade Shooting Game
  Keywords: STAR PILOT SPACE SHOOT

     Star Pilot is an arcade type game with pretty good graphics. You are
  the pilot of a starship, and your mission is to shoot as many enemy ships
  as possible. The gun is aimed using the W X A D keys for up,dn,left,right.
  The S key fires the gun. Converted from an ASCII file in 'ACCESS' and has
  some changes added.   24 CBM blocks long.
  
  Previous accesses:  29


[76703,4037]                          Lib:17
REDSTM.DOC
  Text, Bytes:     1550, Count:   259, 17-Aug-88(17-Jun-89)

  Title   : How to download Microprose "Red Storm Rising" Dem
  Keywords: RED STORM RISING MICROPROSE DEMO HELP DOC DOCUMENTATION

  This Documentation file will explain which files you need to download
  for the complete Microprose RED STORM RISING Game Demo.
  
  Please READ this file before you download the REDST1.BIN and REDST2.BIN.


[73615,1156]                          Lib:17
REDST2.BIN
  Bin,  Bytes:    38912, Count:    36, 17-Jun-89

  Title   : Microprose "Red Storm Rising" Demo Part 2 of 2 SD
  Keywords: RED STORM RISING MICROPROSE DEMO

     This is SDA file 2 of 2 for the Microprose RED STORM RISING Game
  Demo. Please READ the  REDSTM.DOC  file before downloading.
  
  This file takes approximately 10 minutes at 1200 Baud to download.
  
  Previous accesses:  53


[73615,1156]                          Lib:17
REDST1.BIN
  Bin,  Bytes:    35072, Count:    37, 17-Jun-89

  Title   : Microprose "Red Storm Rising" Demo part 1 of 2 SD
  Keywords: RED STORM RISING MICROPROSE DEMO

     This is SDA file 1 of 2 for the Microprose RED STORM RISING Game Demo.
  
  Please READ the  REDSTM.DOC  file before downloading.
  
  This file takes approximately 10 minutes at 1200 Baud to download.
  
  Previous accesses:  61


[73247,1704]                          Lib:17
POKR64.BIN
  Bin,  Bytes:    12672, Count:    83, 17-Jun-89

  Title   : C64 "The Poker Machine" with graphic features
  Keywords: POKER CARDS SLOTMACHINE

          The C128 version has been in the forum for some time. Now,
  the Commodore 64 version of The Poker Machine is available. The Poker
  Machine is a fast BASIC program (no need for machine language) that displays
  graphical cards and incorporates sound. This game adds a twist to the
  regular draw poker including a special double-up feature. It is sure to be
  approved by the card players out there.
  Previous accesses:  10
   K. Travis George


[73247,1704]                          Lib:17
POKER.BIN
  Bin,  Bytes:    13184, Count:    61, 17-Jun-89

  Title   : C128 40-column "The Poker Machine" 4 Players
  Keywords: C-128 C128 128 POKER CARDS SLOTMACHINE 40COL

     Deal 'Em! POKER MACHINE adds a twist to the popular card game.  It
  contains realistic cards and 4 different sounds. Among the twists is the
  double-up feature for the successful players.  It also keeps track of
  all-time high scores.
  This BASIC C128 program works extremely fast and efficiently taking
  52 blocks on your disk. A C64 version is nearly complete!!! Instructions are
  included in the program.
  
  Travis George SHARKS
  Previous accesses:  139


[73615,1156]                          Lib:17
GUNSHP.HLP
  Text, Bytes:     1610, Count:   162, 17-Mar-88(17-Jun-89)

  Title   : Instructions downloading Microprose "Gunship" Dem
  Keywords: C64 MICROPROSE GUNSHIP DEMO INSTRUCTIONS DOWNLOADING MAR1988

  This file will explain which files you need to download for the complete
  MicroProse "Gunship" Demo.
  
      Please read this file before you download the GUNSH1.BIN, GUNSH2.BIN,
  GUNSH3.BIN and GUNSHP.DOC for the "Gunship" Demo.


[73615,1156]                          Lib:17
GUNSHP.DOC
  Text, Bytes:     2995, Count:   168, 12-Mar-88(17-Jun-89)

  Title   : Documentation for Microprose "Gunship" Demo
  Keywords: HELP DOC DOCUMENTATION GUNSHIP MICROPROSE DEMO

  This file explains the various Features and Commands for the MicroProse
  "Gunship" game.  See  GUNSHP.HLP.


[73615,1156]                          Lib:17
GUNSH3.BIN
  Bin,  Bytes:    38400, Count:    32, 17-Jun-89

  Title   : Microprose "Gunship" Demo Part 3 of 3   (SDA)
  Keywords: GUNSHIP MICROPROSE DEMO

     This is SDA file 3 of 3 for the MicroProse "Gunship" Demo.  Please read
  the file  GUNSHP.HLP before downloading.  This file takes approximately
  15 minutes at 1200 Baud to download.
  
  Previous accesses:  15


[73615,1156]                          Lib:17
GUNSH2.BIN
  Bin,  Bytes:    28288, Count:    30, 17-Jun-89

  Title   : Microprose "Gunship" Demo Part 2 of 3   (SDA)
  Keywords: GUNSHIP MICROPROSE DEMO

     This is SDA file 2 of 3 for the MicroProse "Gunship" Demo.  Please read
  the file  GUNSHP.HLP  before downloading.  This file takes approximately
  15 minutes at 1200 Baud to download.
  
  Previous accesses:  15


[73615,1156]                          Lib:17
GUNSH1.BIN
  Bin,  Bytes:    40448, Count:    33, 17-Jun-89

  Title   : Microprose "Gunship" Demo Part 1 of 3   (SDA)
  Keywords: GUNSHIP MICROPROSE DEMO

     This is SDA file 1 of 3 for the MicroProse "Gunship" Demo.  Please read
  the file  GUNSHP.HLP before downloading. This file takes approximately
  15 minutes at 1200 Baud to download.
  
  Previous accesses:  30


[73707,513]                           Lib:17
DEFCO2.BIN
  Bin,  Bytes:     9088, Count:    58, 17-Jun-89

  Title   : Wargames False Missile Launch Simulation Game
  Keywords: HOAX JOKE WARGAMES

     This is an update of another program called DEFCON.BIN . Good game.
  36 blocks long. 5-8 min. download time @ 300 baud. Enjoy !
  
  Previous accesses:  209


[76703,4032]                          Lib:17
SKRMBL.BIN
  Bin,  Bytes:    22144, Count:    98, 29-May-89

  Title   : Skramble, for 64 (SDA)
  Keywords: SKRAMBLE SHOOT MAZE

  Skramble.  Work your way thru the maze without touching anything, or
  running out of fuel.  For the 64.  Download this SDA file as a PRG, load and
  run to dissolve, and load and run "skramble" to play.  Requires joystick in
  Port 2.
  
  To the best of our knowledge, this game is in the public domain.


[76703,4032]                          Lib:17
THUNDR.BIN
  Bin,  Bytes:    12288, Count:    88, 27-May-89

  Title   : ThunderRaiders, unique arcade game for 64
  Keywords: THUNDERAIDERS HILL SHOOT

  ThundeRaiders by Ken Hill.  Put out fires on the islands below while
  avoiding the efforts of your companion.  Keep the engine operating
  temperature optimum, too.  Excellent graphics in this outstanding game for
  the 64.  For 1 or 2 players, requires joysticks.  Download this SDA file as
  a PRG, load and run to dissolve into THUNDERAIDERS, the game, and
  THUNDERAID.DOC, the documentation file.  This game is Shareware.

[76703,4032]                          Lib:17
GALAGA.BIN
  Bin,  Bytes:    11264, Count:   166, 27-May-89

  Title   : Galaga, space game for 64
  Keywords: GALAGA SPACE SHOOT

  Galaga.  Good space shoot-em-up for the 64.  Uses Lo-Res graphics
  characters (boo!), but features excellent game play (yay!)  Just load and
  run.  For 1 or 2 players, joystick or keyboard.
  
  To the best of our knowledge, this game is in the public domain.


[76703,4032]                          Lib:17
CLOUDS.BIN
  Bin,  Bytes:     7168, Count:    93, 27-May-89

  Title   : Cloudstrike, action arcade game for 64 (SDA)
  Keywords: CLOUDSTRIKE CLOUD STRIKE RESCUE SHOOT SPACE

  Cloudstrike.  An excellent arcade action game for the 64.  Rescue
  falling pilots while blasting alien spaceships.  Plenty of action.  Download
  this SDA file as a PRG, load and run to dissolve, and load and run
  "CLOUDSTRIKE" to play.  Requires joystick in Port 2.
  
  To the best of our knowledge, this game is in the public domain.


[76703,4037]                          Lib:17
KRAZYK.BIN
  Bin,  Bytes:    26624, Count:    87, 24-May-89

  Title   : Action game "Krazy Kars" - use Joystick in Port #
  Keywords: KRAZYKARS KIM PAUL MCHERRY

  Action Game "Krazy Kars" by Kim and Paul Mcherry.  Needs a Joystick in Port
  #2.  To the best of our knowledge this file is in the "Public
  Domain." Download as a Program file and  load"krazyk",8  to run the game.


[76703,4032]                          Lib:17
CREEPS.BIN
  Bin,  Bytes:    16128, Count:   124, 24-May-89

  Title   : Space Invaders-type game for 64 (SDA)
  Keywords: CREEPS SPACE SPACEINVADERS

  Creeps by Jeff Bean.  Good Space Invaders-type game for the 64, with
  excellent graphics and an outstanding opening sequence.  Download this SDA
  file as a PRG, load and run to dissolve, then load and run CREEPS to play.
  Requires joystick in Port 2.


[76703,4032]                          Lib:17
STRIKE.BIN
  Bin,  Bytes:     9728, Count:    73, 23-May-89

  Title   : Star Strike space game for 64 (SDA)
  Keywords: STARSTRIKE SPACE SHOOT

  Star Strike by Bob Eaton.  Good space shoot-em-up for the 64.  Plenty of
  action, choice of difficulty.  Download this SDA file as a PRG, load and run
  to dissolve, then load and run "STAR STRIKE" to play.  Requires joystick in
  Port 2.
  
  To the best of our knowledge, this file is in the public domain.


[76703,4032]                          Lib:17
ZIX2.BIN
  Bin,  Bytes:     5248, Count:   179, 06-May-89

  Title   : Breakout-style game for 64 with joystick
  Keywords: ZIX BREAKOUT

  Zix 2 by Pierre Messier.  A good breakout-type game for the 64, with lots of
  imaginative screens.  Use CTRL-P to add extra lives (up to 99) so you
  can see them all. Use joystick in Port 2.
  
  To the best of our knowledge, this file is in the public domain.


[76703,3051]                          Lib:17
TRAINS.BIN
  Bin,  Bytes:     3328, Count:   123, 26-Apr-89

  Title   : C64 "Trains" Action Game - prevent a collision!
  Keywords: TRAINS RAILROAD SIMULATION

  A game called "Trains" by J. Aughton.  You run the switches on a bunch
  of train tracks.  First there's just one train, but then there are two,
  then three.  It's challenging to keep the trains running.  13 CBM disk
  blocks.


[76703,3051]                          Lib:17
PAINT.BIN
  Bin,  Bytes:     4608, Count:    60, 26-Apr-89

  Title   : C64 "Wet Paint" Action Game - needs Joystick Port
  Keywords: WET PAINT

  An exciting action game from the public domain (written by Frank
  Lindsey). You're a painter who is hired to paint as much of a wall as
  possible, without overpainting any other areas.  Requires a joystick.
  Download as a PRG file.  18 CBM disk blocks.


[76703,4037]                          Lib:17
STARTK.BIN
  Bin,  Bytes:    34048, Count:   168, 28-Feb-89

  Title   : Outstanding Star Trek C128 80 column  (SDA)
  Keywords: C128 STAR TREK 80 COLUMN BRIAN KENDIG SDA

  Shareware C128 "Star Trek 2.0" by Brian Kendig. Excellent 80 column
  interpretation of this classic game, with a few new twists. Excellent
  graphic readouts and windowing.  This is a 128 SDA file, RUN it to dissolve
  into component files. Even the SDA screen is pretty snappy.  Includes
  documentation.


[76703,4037]                          Lib:17
ATOMHB.BIN
  Bin,  Bytes:     3840, Count:   171, 28-Feb-89

  Title   : C64 "Atomic Handball" Arcade Graphics Game
  Keywords: ATOMIC HANDBALL FAST

  Arcade graphics game of "Atomic Handball" by Frank Lindsey.  Needs a
  Joystick in Port #2.  This is a fast-paced game and fun.
  
  Note:  To the best of our knowledge, this file is in the "Public Domain."


[72220,454]                           Lib:17
MATHRA.BIN
  Bin,  Bytes:     4608, Count:    38, 31-Dec-88

  Title   : Math racing game for C128 40-columns  (SDA)
  Keywords: EDUCATIONAL MATH RACE RACING MATHRACE CHILDREN KIDS

  A pretty good 40-column math/racing game for one or two players... Race
  against the c128 or another opponent by answering math questions. Program by
  : Richard Overholser. Let us know what ya think... I'm sure you'll agree its
  as good as any of the other c128 stuff you'll find here! J.Cates 72220,454
  
  This file is a 128-mode Self Dissolving Archive.  RUN it from 128 mode
  to extract the component files.


[72220,454]                           Lib:17
SPACE.BIN
  Bin,  Bytes:     2048, Count:   107, 30-Dec-88

  Title   : Space game for 128 in 40-column mode
  Keywords: C-128 C128 128 40COL BASIC

  Why did the space ship want to cross the screen?  To get to the other
  side of course!  Which is what you have to do in this 40-column 128-only
  game. Uses joystick in port 1. Another R. Overholser game folks! Comments
  welcome, J. Cates 72220,454


[74666,66]                            Lib:17
GLUTON.BIN
  Bin,  Bytes:    11520, Count:   126, 28-Dec-88

  Title   : "Glutton" - "Pac Man"-type arcade game  (ARC)
  Keywords: GLUTTON PACMAN ML MANIKAS

  This is an ARChived file of the game of "Glutton." This ARChived file
  includes the 4 files necessary and the Boot program for "Glutton."  The 5
  files were originally uploaded in July 1985 and had approximately 800
  downloads each. "Glutton" is a "Pac Man"-type arcade game and lots of fun to
  play.  It was written with Assembler (ML).
  
  After de-ARCing or separating the file into its 5 separate files, then to
  play the game --    load"glutton.boot",8


[72220,243]                           Lib:17
HIGHNO.BIN
  Bin,  Bytes:    41344, Count:   274, 17-Dec-88

  Title   : HIGHNOON game for C64
  Keywords: HIGH NOON HIGHNOON

  Use joystick in port 2 - adjust difficulty level before starting. Shoot all
  the outlaws before they kidnap all the girls and rob the bank. LOAD, 8 and
  RUN
  
  To the best of our knowledge, this game is in the public domain.


[71340,3027]                          Lib:17
CATCHU.DAT
  Bin,  Bytes:      512, Count:    20, 24-Oct-88

  Title   : Data for the C128 80-column CATCHU.COM game
  Keywords: CP M CPM C-128 C128 128 CATCHUM PACMAN 80COL

  This is the high-score data file required for Catchum.  Download this to
  your CP/M disk as CATCHUM.DAT.  You'll also need the game itself, in this
  library as CATCHU.COM.


[71340,3027]                          Lib:17
CATCHU.COM
  Bin,  Bytes:    29312, Count:    31, 24-Oct-88

  Title   : C128 80-column CP/M "Pacman-type" game
  Keywords: PACMAN CPM CP M C-128 C128 128 80 COLUMN 80COL

  This is a PACMAN-type game originally written for Epson CP/M.  It works
  quite nicely under Commodore CP/M.  The "cat" is controlled from the numeric
  keypad, with 8=up, 2=down, 6=right, and 4=left.  Download this to your CP/M
  disk as CATCHUM.COM.  You'll also need CATCHU.DAT, also in this library.


[74506,3612]                          Lib:17
TRIVIA.BIN
  Bin,  Bytes:    33024, Count:   329, 03-Sep-88

  Title   : "Trivia!" 2.0 Arcade game (Shareware)
  Keywords: TRIVIA

  Over three years in the making, and it's finally in the public
  domain-- TRIVIA! 2.0 by John Byrd.  This is the only file you need to play a
  fast-paced general trivia game.  This game has slick M/L introductory
  graphics, over 250 questions, and a funky theme tune. Download and run this
  file and it will section itself off into the necessary game files.  If
  you're a 64  owner, you'll love this one! This program is SHAREWARE by the
  author.


[76703,4037]                          Lib:17
EPYXCO.CNF
  Text, Bytes:    46335, Count:    33, 05-Feb-87(30-Aug-88)

  Title   : Transcript of CO with Charles Brannon - EPYX Mgr.
  Keywords: TRANSCRIPT CO CONFERENCE CHARLES BRANNON EPYX

      Charles Brannon is a Project Manager at EPYX Software, where he works
  on Game Design and works with artists who design sprites and hi-res screens,
  and coordinates the work of staff programmers and freelance programmers.
      If you're curious about how a major software company puts together a
  program or if you'd like to ask about programming opportunities, read this
  Transcript of the  CBMART  Formal COnference.
      Edited transcript.


[76703,4037]                          Lib:17
MICROP.REL
  Text, Bytes:     3070, Count:   103, 10-Jun-88(18-Aug-88)

  Title   : Microprose Software New Releases-Summer/Fall 1988
  Keywords: MICROPROSE INFO

  This file contains information on two new MicroProse thriller games for the
  C-64/128 to be released for Summer and Fall 1988.


[73127,1476]                          Lib:17
BURGER.BIN
  Bin,  Bytes:    40576, Count:   214, 23-Jul-88

  Title   : C128 80-column "Burgerwhop" - needs JoyStick
  Keywords: C-128 C128 128 BURGERWHOP 80 COLUMN 80COL BURGER WHOP

  Burgerwhop!  80 Column arcade game for the 128.  Not for 64. Build burgers
  by walking across the parts.  Meanwhile, avoid the nasties! Requires a
  joystick, requires 80 Column monitor.  Includes help screens. To the best of
  my knowledge, this game is in the public domain.


[73117,1222]                          Lib:17
FOOTBA.BIN
  Bin,  Bytes:     7936, Count:    96, 18-May-88

  Title   : Basic Football game
  Keywords: FOOTBALL SPORTS

  Football.  A fun, non-graphic football simulation.  Short basic file.
  (Approx 61 X-Blocks / 31 CBM blocks)
    Comments welcome,  73117,1222


[73337,677]                           Lib:17
QWIK.BIN
  Bin,  Bytes:     8448, Count:    84, 24-Apr-88

  Title   : "Qwik" Two-Player game
  Keywords: QUICK QWIK

  Qwik! is a two player game. The objective is simple: be the first to color 5
  of 8 levels. Please let me know of any problems.


[73300,1017]                          Lib:17
STGAME.BIN
  Bin,  Bytes:    25344, Count:    84, 30-Jan-88

  Title   : C128 40-column "Star Trek" game
  Keywords: C-128 C128 128 40COL STAR TREK STARTREK

  I FOUND THIS OLD WAR HORSE ON THE PUBLIC ACCESS CHANNEL UNDER THE NAME OF
  STAR84. AS YOU WILL SEE FROM THE CREDITS, IT HAS BEEN THROUGH A  LOT OF
  HANDS BEFORE I GOT THROUGH TAMPERING WITH IT. MY VERSION IS WRITTEN FOR THE
  COMMODORE 128 IN 40 COLUMN MODE. ENJOY AND PLEASE LEAVE  ALL OF THE CREDITS
  INTACT. COMMENTS AND/OR SUGGESTIONS ARE WELCOME. PETER
  SHAUGHNESSY/73300,1017.


[72447,1641]                          Lib:17
MINI.BIN
  Bin,  Bytes:    10240, Count:   732, 19-Dec-87

  Title   : Nine holes - Miniature gold game
  Keywords: MINIATURE GOLF MINI-GOLF

  A great mini putt-putt golf game.ENJOY


[72060,641]                           Lib:17
SURVIE.DOC
  Text, Bytes:      857, Count:   206, 04-Dec-87

  Title   : Documentation for game of "Life" SURVIE.BIN
  Keywords: LIFE POPULATION SIMULATION HELP DOC DOCUMENTATION

  This is a short Documentation file on the Game of "Life" file in this LIB
  named  SURVIE.BIN.


[72060,641]                           Lib:17
SURVIE.BIN
  Bin,  Bytes:    21376, Count:   222, 04-Dec-87

  Title   : "Game of Life" - JoyStick in Port #2  (SDA)
  Keywords: LIFE POPULATION SIMULATION

  This is a Simulation Game of "Life" for the C64.  SERVIE is a clever version
  of an apparently simple game described in the "Scientific American" Magazine
  (1984).  This program requires a JoyStick in Port 2.
  This is a Self-Dissolving ARChive.  Download as a program file and then
  "load and run" to separate the inidivual files.
  
  Note:  To the best of our knowledge this file is in the "Public Domain."


[71250,1777]                          Lib:17
SSUB.BIN
  Bin,  Bytes:    17664, Count:  1120, 15-Nov-87

  Title   : "Sub Battle" (1943 WWII) arcade game
  Keywords: SUB SUBMARINE WWII BUCKY

  This is a GREAT Game Called Sub Battle. Its In 1943 World War 2. Excellent
  Battle Screens! Many Commands! GREAT GRAPHICS!
  Any Questions??? Email Bucky VIA EasyPlex-USER#71250,1777
    70 Blocks Long


[71250,1777]                          Lib:17
DEFINT.DOC
  Text, Bytes:      768, Count:   210, 08-Nov-87

  Title   : Instructions for DEFCON.BIN and DEFCO2.BIN
  Keywords: HELP DEFCON HOAX JOKE WARGAMES

  3 CBM blocks long 5 Xmodem Blocks Long
  The instructions  to defcon
  
  Any Questions?
              E/Mail Bucky
                    [71250,1777]


[76703,4244]                          Lib:17
EACONF.CNF
  Text, Bytes:    31185, Count:    31, 21-Apr-87(22-Apr-87)

  Title   : Transcript of CO with Electronic Arts programmers
  Keywords: TRANSCRIPT CO CONFERENCE EA ELECTRONIC ARTS

  This is the edited Transcript of the following Formal COnference on  CBMART.
  
   >>  Formal CBMART Game COnference!
                    with
     Electronic Arts (tm) Game Authors
          Evan and Nicky Robinson
                    and
     Technical Director Jeff Johannigman
  
   April 21, 1987 - 10:00 PM to Midnight EDT


[72060,133]                           Lib:17
ELITEP.BIN
  Bin,  Bytes:     1024, Count:   259, 02-Nov-86

  Title   : "Elite" game - create Commanders
  Keywords: ELITE CHEAT SPACE

  This program will create a commander for the game of ELITE who has much
  improved resources over those given by default.  ELITE is a terrific game
  but takes a llooonnnngggggg time to excel in.  Many of us haven't got time
  to pursue the usual course, so here is a bit of help to get into the fray.


[70007,533]                           Lib:17
VICPAC.SEQ
  Text, Bytes:     3550, Count:    69, 18-Aug-86

  Title   : VIC20 "Pac Man"-type Arcade Game
  Keywords: VIC 20 VIC-20 VIC20 PACMAN

     A "Pac Man"-like arcade game for the VIC20


[70007,533]                           Lib:17
ANIMAL.SEQ
  Text, Bytes:     2135, Count:    60, 18-Aug-86

  Title   : VIC20 Basic source text for game called "Animals"
  Keywords: VIC 20 VIC-20 VIC20 ANIMAL

     This is a game called ANIMALS for the VIC-20.  It was submitted by Jim
     Darrough.
  

[71636,1075]                          Lib:17
RACE.BIN
  Bin,  Bytes:     3200, Count:   294, 15-Aug-86

  Title   : C128 40-column Race game - needs JoyStick Port #2
  Keywords: C-128 C128 128 40COL RACE RACING CARRACE

     This is a simple game for the 128 in 40 column mode. Uses sprites and
     Joystick 2. Object is to keep the race car within the track boundries You
     can move up/down, side to side, fire button brakes. 13 CBM blocks.
  Uploaded
     with VT100
      ----> <<Bob>>
  

[72307,2725]                          Lib:17
DEEPSX.BIN
  Bin,  Bytes:     3456, Count:   356, 15-Aug-86

  Title   : C128 40-column "Deep Six" game - Basic 7.0
  Keywords: C-128 C128 128 40COL BASIC ANIMATION

     Deep Six is a graphic arcade style game wriiten in Basic 7.0 for the
  C128. Many of the new 7.0 graphic & sprite commands are demonstrated showing
  how easy it is to create colorful animation. feel free to give it away
  but please let me know what you think. Have fun! D.R.Bull 72307,2725


[76606,364]                           Lib:17
OBLIT.BIN
  Bin,  Bytes:     3712, Count:    51, 08-Aug-86

  Title   : VIC20 Unexpanded "Shoot-Em-Up" - see OBLINS.BIN
  Keywords: VIC 20 VIC-20 VIC20 OBLIT FAST SHOOT

  An arcade-type Shoot-Em-Up game for the Vic-20 that I wrote a long time
  ago. The fastest paced game for the Vic you will ever find, I have just left
  this one sitting on my shelves.  Must be used with an unexpanded vic. Mass
  Obliteration: Name it- obliteration.  The instructions (not reqd) are in
  oblins.bin.
                     Tony Romer,  Edmonton, Alberta, Canada


[76606,364]                           Lib:17
OBLINS.BIN
  Bin,  Bytes:     3712, Count:    42, 08-Aug-86

  Title   : VIC20 Unexpanded Documentation for OBLIT.BIN
  Keywords: OBLIT VIC-20 VIC 20 VIC20 HELP DOC DOCUMENTATION

  The instructions for oblit.bin (Mass Obliteration).  If you name
  oblit.bin obliteration on your disk then this program will also auto-load
  it.   Mass Obliteration must be run on the unexpanded Vic-20.  If you are
  using tape save obliteration (the main program) before the
  instructions. Must be used without any expansion cartridges... Tony Romer


[75075,457]                           Lib:17
LANDER.DOC
  Text, Bytes:    17760, Count:   432, 02-Feb-86

  Title   : "ZOOM" Pascal Source Code for ARChived LANDER.BIN
  Keywords: SOURCE POUNDS LEMONAID MOON LUNAR LANDER LUNARLANDER PASCAL

  This is the Pascal Source to LANDER.BIN.  It is not finished to my
  satisfaction but I seem to have gone a far as I can using this compiler on
  the C-64. It uses several procedures I spent long hours debugging. This is
  Freeware (if you use any of these procedures in a pgm. of yours, please pay
  me what it is worth to you). Send any comments/contributions to: David R.
  Pounds 895 Willow Glen Way San Jose, Ca, 95125 (408)287-6346
  "ZOOM" Pascal Source


[76703,4034]                          Lib:17
PIRATE.BIN
  Bin,  Bytes:    10112, Count:   823, 26-Jan-86

  Title   : Cartoon "Piratebusters Protection" on games
  Keywords: PIRACY PIRATE PIRATEBUSTERS CARTOON

  This program (RUNable) is the cartoon that [Ct comes up when the new
  piratebusters protection is broken. This is uploaded by Brian R. Niessen of
  PirateBusters for the enjoyment of persons who DO NOT pirate Software (All 3
  of you, hehe)
  Enjoy  (P.S.  Electronic Arts says it's too violent)  Look at the
  tombstone!!


[70046,42]                            Lib:17
CRASH.IMG
  Img,  Bytes:     5194, Count:   858, 23-Jun-85

  Title   : Space Lander Simulation game
  Keywords: SPACE LANDER SPACELANDER

  Congratulations!  You are at the controls of a space vehicle.
  Objective: land in one piece. Adapted from a program in the Hewlett-Packard
  3000 contributed library.


[75426,1524]                          Lib:17
SNIPE.IMG
  Img,  Bytes:    11017, Count:   892, 05-Jun-85

  Title   : "Ground Snipe Shoot" arcade game - JoyStick Port
  Keywords: SNIPE SHOOT ML

  This is one of my better tries at programming in Machine Language. It is a
  simple game in which you must shoot the planes and paratroopers before they
  reach the ground. Joystick in Port 1.
      Comments are welcome.
          Rick I.
          75426,1524


[71576,1042]                          Lib:17
SPLIT.IMG
  Img,  Bytes:     1977, Count:    48, 11-May-85

  Title   : "The Split" game - Pinball Construction Set (c)
  Keywords: PCS PIN BALL PINBALL

  The Split is a pinball game which was designed using Pinball Construction
  Set and it requires PCS to run.  It is a unique version of pinball which I'm
  sure you will enjoy.


[75506,456]                           Lib:17
PSML.IMG
  Img,  Bytes:     2854, Count:   813, 16-Apr-85

  Title   : "Plasmoids" needs JoyStick Port 1 - see PLSMDS.IM
  Keywords: PLASMOIDS ASTEROIDS ML

  Plasmoids is an arcade style game similar to Astroids.  It can be loaded and
  run by the BASIC program 'PLSMDS.IMG'.  Download this one as PSML.IMG


[75506,456]                           Lib:17
PLSMDS.IMG
  Img,  Bytes:      899, Count:   854, 16-Apr-85

  Title   : Loader for "Plasmoids" PSML.IMG
  Keywords: PLASMOIDS ASTEROIDS

  This is the Loader program for the Asteroids-type game, Plasmoids see
  PSML.IMG. Instructions are provided within the program.  Use a joystick in
  PORT #1.


[70437,3575]                          Lib:17
BREAK.IMG
  Img,  Bytes:     6323, Count:  1105, 13-Apr-85

  Title   : Arcade game - "Break Dancer"
  Keywords: BREAK DANCER DANCE BREAKDANCER

  This is a fast action arcade-style game that uses multicolor
  sprite animation techniques. Maria is kept behind a stone wall by Carlos for
  protection from rocks been thrown at them. How many cracks will it  take
  before the wall falls, leaving Maria to the mercy of the villains ? You
  deflect rocks by hitting the fire button and to start the game hold this
  button for 4 second. Enjoy the music, animation and excellent cartoon
  graphics.


[72626,762]                           Lib:17
OUTPST.IMG
  Img,  Bytes:     6123, Count:   707, 11-Apr-85

  Title   : Space "Shoot-Em-Up" OutPost arcade game
  Keywords: OUTPOST SPACE SHOOT

  this is a space shoot-em-up game that is written in basic but at the higher
  levels is plenty fast. the program will automatically create a file of high
  scores on the disk.


[75275,1363]                          Lib:17
HHILL.IMG
  Img,  Bytes:    14343, Count:  1439, 24-Feb-85

  Title   : "Haunted Hill" - centipede-type game
  Keywords: HAUNTED HILL CENTIPEDE

  This is a game I worte some time ago but have been unable to sell.
  Basically it's a centipede type game with a few twists. Enjoy it!
                  George RIchardson
                  75275,1363


[75555,1502]                          Lib:17
LIFCAL.IMG
  Img,  Bytes:     6134, Count:   432, 09-Feb-85

  Title   : "Calculate your approximate life expectancy" game
  Keywords: LIFE EXPENTANCY HEALTH DEATH

  THIS IS A GAME PROGRAM THAT WILL CALCULATE YOUR APPROXIMATE LIFE EXPECTANCY.
  REMEMBER, THIS IS ONLY A GAME. DO NOT REGARD IT AS FACTUAL. UPLOADED WITH
  VIDTEX 4.0C.


[74746,2131]                          Lib:17
SGREST.IMG
  Img,  Bytes:      212, Count:   401, 19-Jan-85

  Title   : Resets World Records on EPYX "Summer Games" (c)
  Keywords: SUMMER GAMES EPYX

  This program will reset the world records on Epyx's Summer Games disk back
  to the original factory settings. Just load this program, insert the game
  disk then run. Written By Glen Johnson for Nybbles & Bits Software. All
  rights reserved. This program is not for resale and may not be uploaded to
  any other computer without the written consent of the author.


[75065,331]                           Lib:17
SG.DOC
  Text, Bytes:     3220, Count:  1214, 14-Jan-85

  Title   : Documentation for "Shooting Gallery" see SG.IMG
  Keywords: SHOOT SHOOTING GALLERY HELP DOC DOCUMENTATION

  This is the documentation file for SG.IMG -- Shooting Gallery.  This is a
  terrific program for any game player. Uploaded by Pete Lobl.
   Sysop Note:  Must be run only on a C-64 with a  1541  disk drive.


[75065,331]                           Lib:17
SGBOOT.IMG
  Img,  Bytes:     7431, Count:   479, 13-Jan-85

  Title   : Loader for "Shooting Gallery" game  SG.IMG/SG.DOC
  Keywords: SHOOT SHOOTING GALLERY

  This is a loader file for Shooting Gallery, an all ML game written over 2
  yarns ago.  Name this file anything you wish, but make sure its on the same
  disk as "sg".  Don't expect much from the game, it's written by
  a professional amateur.  See  SG.DOC  for playing instructions, and  SG.IMG.
            Pete Lobl
            75065,331
  (Special thanks to J.R. for his help)
   Sysop Note:  Must be run only on a C-64 using a  1541  disk drive.


[75065,331]                           Lib:17
SG.IMG
  Img,  Bytes:    33032, Count:   536, 13-Jan-85

  Title   : "Shooting Gallery" game see SGBOOT.IMG-JoyStick
  Keywords: SHOOT SHOOTING GALLERY ML

  This is the main & long (131 block) program, shooting gallery, written in
  all ML (tho not "good" ML).  Its play and design are creeky, but the concept
  could lead to something neat if rewritten with improvements.  Name this file
  "sg" on yur disk (w/o the quotes!) and see sg.doc for  instructions &
  sgboot.img.
                            Pete Lobl
         [(Support PIL)]
   Sysop Note:  Must be run only on a C-64 using a  1541  disk drive.


[70576,735]                           Lib:17
TARGTL.IMG
  Img,  Bytes:      108, Count:  1591, 29-Dec-84

  Title   : Loader for "Target" game - see TARGET.IMG  LIB 8
  Keywords: TARGET PCS PIN BALL PINBALL

  First of two files needed to play "Target", a standalone pinball game
  created with Pinball Construction Set.  PCS is not required.  Left on stick
  for left flipper, right for right flipper.  Back on stick cocks launcher
  and fire button launches and operates left flipper.  You must also have
  TARGET.IMG on disk, renamed "targets.pb"; call this file "targets".  Then
  load "targets",8,1 to play. F5 selects 1-4 players.  P.D. by me.
                  Aaron D. Swann


[70576,735]                           Lib:17
TARGE.IMG
  Img,  Bytes:    40456, Count:   938, 27-Dec-84

  Title   : "Target" game - PCS (c) - see TARGTL.IMG  LIB 8
  Keywords: TARGET PCS PIN BALL PINBALL

  SEcond of two files needed for TARGET, a standalone pinball game created by
  me with Pinball Construction Set.  DOWnload this file as "targets.pb" and
  the loader program TARGTL.IMG as "targets".  Then load "targets",8,1.  This
  program is 160 blocks long - be sure you have plenty of disk space before
  DOWnloading! P.D. by me.
  
                          Aaron D. Swann
                          70576,735


[70556,1264]                          Lib:17
TANKV3.IMG
  Img,  Bytes:     7950, Count:   142, 18-Oct-84

  Title   : "Destroy Tank War"-needs 2 Players & 2 JoySticks
  Keywords: TANK WAR TANKWAR

  This is a compiled version of the BASIC program I uploaded and
  WROTE! Compiled with BLITZ!.
  
       enough keywords?
  
  (Note - Requires 2 players/2 joystick - SYSOP)


[74335,1204]                          Lib:17
TITLSC.IMG
  Img,  Bytes:     8007, Count:    42, 14-Sep-84

  Title   : "Money" game - needs JoyStick - BRO/KEY:*MONEY*
  Keywords: MONEY

  This is the title screen for the game MONEY.  Call it "title" on your
  disk. It should show up as a PRG file of about 33 blocks.  You also need
  "GAMESC.IMG" from this LIB and "MONEY.IMG" from here.  Type BRO/KEY:*MONEY*
  to make sure you get all three files.  Have fun!
                      Dave Redmann


[74335,1204]                          Lib:17
MONEY.IMG
  Img,  Bytes:     2727, Count:    48, 14-Sep-84

  Title   : "Money" game - needs JoyStick - BRO/KEY:*MONEY*
  Keywords: MONEY

  Use joystick to control momentum. Collect enough bags of money in
  ever decreasing time.  Uses hi-res and sprites.  You also need
  titlsc.img called "title" and GAMESC.IMG called "gm.sc" on the game disk.  I
  wrote it for PD.  Free to copy and  distribute but not sell.  Please send me
  comments or ideas.  Have fun.
                    -=<David Redmann>=-
                       74335,1204


[74335,1204]                          Lib:17
GAMESC.IMG
  Img,  Bytes:     8007, Count:    46, 14-Sep-84

  Title   : "Money" game - needs JoyStick - BRO/KEY:*MONEY*
  Keywords: MONEY

  Graphics screen for my Money game. Will be a PRG; that's OK.  Have it on
  your disk as:
  gm.sc
  Free to copy and distribute but not sell my game.  Have fun.
                     -=<David Redmann>=-
                        74335,1204
  
  Needs also:  TITLSC.IMG  and  MONEY.IMG -- BRO/KEY:*MONEY*


[72626,1704]                          Lib:17
PANIC2.IMG
  Img,  Bytes:    11850, Count:    75, 13-Sep-84

  Title   : "Monster Panic" - sprites/sounds see PANIC.DOC
  Keywords: MONSTER PANIC ML

  This is a corrected upload of a fine ML game by Tim Bogen, originally
  uploaded as PANIC.IMG.  The original file loads to $0800, one byte low in
  memory. This file loads to $0801.  Those with the original program and an ML
  monitor can correct their files by loading to $0801 and resaving.
    See PANIC.DOC for details on playing Monster Panic, which has
  excellent sound and graphic routines, including sprites.


[75315,350]                           Lib:17
PANIC.DOC
  Text, Bytes:     1475, Count:    93, 08-Sep-84

  Title   : Documentation for "Monster Panic"-see PANIC2.IMG
  Keywords: MONSTER PANIC HELP DOC DOCUMENTATION

  This is the documentation for the game Monster Panic.
  
  (Note - The corrected upload of Monster Panic is called PANIC2.IMG. - SYSOP)


[71556,755]                           Lib:17
LBRNTH.IMG
  Img,  Bytes:    12967, Count:   328, 11-Aug-84

  Title   : "Labyrinth Maze" game
  Keywords: LABYRINTH MAZE

  This game is really for the PET, but it will also work on the 64. The idea
  is to get through a randomly selected 3D maze. The graphics are pretty
  good for something done on the PET and you might have to fiddle with the
  Commodore- shift keys to get the screen right. To the best of my knowledge,
  it is in the  public domain, so no lawsuits, please. Uploaded my me, author
  unknown.
      Joe Chan


[70225,374]                           Lib:17
PHRNDL.IMG
  Img,  Bytes:    11258, Count:  1660, 11-Jul-84

  Title   : "Pharoah's Needles" game (compiled)
  Keywords: PHARAOHS NEEDLES

  This game is called Pharoah's Needles and was authored by Ron Wagner. It
  has good graphics and is fast due to compiling. You can get hooked on
  this one! It is public domain. Compiled by: The Tampa Commodore Users
  Group-Ntl.
           (TCUG-NATIONAL) Uploaded with Vidtex by:
  
           Wayne (MICRO) Hunnicutt
              (TCUG-President)


[73326,1221]                          Lib:17
STTKGM.IMG
  Img,  Bytes:    15317, Count:    70, 01-Jul-84

  Title   : "Star Trek" game - with interesting dialogue
  Keywords: STAR TREK STARTREK BASIC

  Originally written by me for a Burroughs mainframe. Revised for the  C64.
  Programming a bit disorganized, but runs without errors. A dialogue between
  you and your crew, make this a very addicting game. Placed in the public
  domain by the author. Uploaded with Vidtex 4.0B. ENJOY!!
             KEVIN MILNER
             [73326,1221] Email me with comments or suggestions.


[70225,374]                           Lib:17
STRTAL.IMG
  Img,  Bytes:    10545, Count:   903, 16-Jun-84

  Title   : "Streets & Alleys" - Play against "Fred" the C64
  Keywords: STREETS ALLEYS FRED

  This game is called 'Streets & Alleys'. Once again, you play against
  'FRED' (the computer). An excellent (and frustrating game, FRED doesn't like
  to lose).         Authored by: Larry Fimbel (TCUG-Librarian). Donated for
  public domain only by: The Tampa Commodore Users Group. Uploaded with Vidtex
  by:
  
            Wayne (MICRO) Hunnicutt
               (TCUG-President)


[74216,660]                           Lib:17
SFORFI.IMG
  Img,  Bytes:     3976, Count:    67, 04-Jun-84

  Title   : Save the forests and houses from fire
  Keywords: FORESTFIRE

  This is a complete rewrite of a  program found in a small book for the
  VIC-20.  I enhanced it with better graphics, a larger forest and houses to
  protect, more fire that spreads faster and more
  visually, self-documentation, and error trapping. It is not fast, but it is
  addicting!! Save the forest and houses!!! If you have questions or
  ideas, contact me via EMAIL.
         --Steve Wright [74216,660]


[71566,1232]                          Lib:17
CEN2.IMG
  Img,  Bytes:     4103, Count:    52, 27-May-84

  Title   : "Centi-What" game - needs CEN1.IMG/JoyStick
  Keywords: CENTI-WHAT CENTIPEDE ML

  This is part two of centi-what. This is ML part and you must save it as:  ML
  for it to be accessed properly. You need CEN1.IMG also. Downloaded with
  vidtex. Written by me. Kevin 71566,1232


[71566,1232]                          Lib:17
CEN1.IMG
  Img,  Bytes:     3700, Count:    55, 27-May-84

  Title   : "Centi-What" game - needs CEN2.IMG & JoyStick
  Keywords: CENTI-WHAT CENTIPEDE ML

  Fast action game resembles arcade game. Joystick required.  Also need
  CEN2.IMG. This one is the basic setup and CEN2.IMG is the Machine Language
  part. I wrote this myself(whew!). Enjoy! Kevin 71566,1232


[73336,2323]                          Lib:17
FLIGHT.IMG
  Img,  Bytes:     5016, Count:   167, 09-May-84

  Title   : Flight Simulation game
  Keywords: FLIGHT SIMULATION SIMULATOR AIRPLANE

  This is a program I found in a old mag it's pretty good for it's age,your
  object is to fly and land a plane without crashing (hit F2 for map F1 to
  return)
  
  (WOR)


[72626,1404]                          Lib:17
64TREK.IMG
  Img,  Bytes:     8821, Count:    86, 30-Apr-84

  Title   : C64 "Star Trek" Space game
  Keywords: STAR TREK STARTREK SPACE

  This is yet another STAR TREK. It is shorter than many, and is modeled after
  a version I saw on the Apple II (integer!). There are still a couple
  of bugs, but it has some nifty features that make for good playability,
  like windowed screens. 35 blocks. Enjoy! +JAH-


[76703,627]                           Lib:17
PINBAL.IMG
  Img,  Bytes:      108, Count:   109, 23-Apr-84

  Title   : Pinball game - needs  BLASTE.IMG  LIB 8
  Keywords: PCS PIN BALL PINBALL

  part one of a stand-alone game made using the Pinball Construction Set. See
  the description of BLASTE.IMG (LIB 8) for downloading/running
  information, and for copyright information. Warning:  BLASTE.IMG needs 160
  blocks.


[72646,1106]                          Lib:17
NINJA.IMG
  Img,  Bytes:     2007, Count:    85, 23-Apr-84

  Title   : PCS Ninjas and Ninja weapons "Pinball Const.Set(c
  Keywords: PCS PIN BALL PINBALL NINJA

  This is a file for the pinball constuction set. This file deals with ninjas
  and ninja weapons shown as graphics in the game.
        Hope you like it!
           Ross Vitale(72646,1106)


[76703,627]                           Lib:17
BLASTE.IMG
  Img,  Bytes:    40456, Count:    63, 23-Apr-84

  Title   : Pinball game Part 2 - needs  PINBAL.IMG  LIB 8
  Keywords: PCS PINBALL

  Part 2 of a stand-alone pinball game created with Pinball Construction Set.
  1) download PINBAL.IMG as "pinball"
  2) download this file as "pinball.pb"
  3) load "pinball",8,1
  4) Do not move the files using load and save.
  This game uses run-time code from the Pinball Construction Set, as per the
  permission granted on page 11 of the manual.  The PCS is copyrighted by Bill
  Budge.


[75525,546]                           Lib:17
MUTANT.IMG
  Img,  Bytes:     2148, Count:    41, 18-Apr-84

  Title   : PCS Pinball game-needs Pinball Construction Set(c
  Keywords: PCS PIN BALL PINBALL

  THIS IS A GAME FILE FOR PINBALL CONST. SET. HOPE YOU LIKE!!!
   THE PINBALL CONST. SET PROGRAM IS REQUIRED!!
  
                  -+-ACE-+-


[73455,224]                           Lib:17
FIGHTR.IMG
  Img,  Bytes:     5379, Count:   290, 14-Apr-84

  Title   : Fast action Space shoot-out
  Keywords: SPACE

  This game was downloaded from a Commodore BBS in Kansas City. It was
  uploaded by the author. This is a fast action space shoot-out.


[72626,1070]                          Lib:17
COMBAL.IMG
  Img,  Bytes:     1621, Count:    22, 13-Apr-84

  Title   : PCS "Commodore Ball"-needs Pinball Constr. Set (c
  Keywords: PCS PIN BALL PINBALL

  This program was written with Pinball Construction Set, and is needed to
  use this version of Commodore Ball. I admit the name is stupid, but the
  game itself is a fast action machine code pinball game.  A version where
  PCS is not needed will be available at a later date.  Written and uploaded
  by Mike Roth.


[72376,3343]                          Lib:17
TARGET.IMG
  Img,  Bytes:      576, Count:    30, 24-Mar-84

  Title   : "Target Practice" Arcade Game
  Keywords: TARGET SHOOT

  In this "game" you are the box at the bottom center of the screen. try  to
  shoot the asterisk that's floating around on top of the screen.
  A=fire, :=left,;=right. Shoot the asterisk before it gets to the right side
  of the  screen. Hit it as many times as possible. 1 point for each hit.


[70626,1175]                          Lib:17
BASEBA.IMG
  Img,  Bytes:    16877, Count:   677, 22-Mar-84

  Title   : Baseball Sports game
  Keywords: BASEBALL SPORTS

  This is perhaps a poor attempt at a baseball game for the 64. However, it is
  a fairly decent game and a modifications would be greatly app- reciated and
  I would like to see a better version uploaded. To the best of my knowledge,
  this is public domain.
                   70626,1175


[72466,1721]                          Lib:17
BRIAN.IMG
  Img,  Bytes:    11362, Count:    89, 20-Mar-84

  Title   : Arcade game "cyclon battle.c3" - JoyStick Port 1
  Keywords: CYCLON BATTLE WAR

  This is Commodore's public domain program "cyclon battle.c3" perverted to
  use a joystick in port 1, to run at a reasonable speed, and to  recognize
  'hits' on any part of the enemy aircraft. It is a basic program, but
  contains many sections which are not applicable  to the c64, and which have
  not been removed, only bypassed.
         alterations by J.M.Tampico


[70007,1645]                          Lib:17
OCTOPU.IMG
  Img,  Bytes:     2694, Count:   731, 26-Feb-84

  Title   : "Octopus" game/sprites & graphics - needs JoyStic
  Keywords: OCTOPUS BASIC

  This is OCTOPU.IMG Uploaded with VIDTEX. Moves octopus to his lair without
  touching the walls. Uses sprites for good graphics. SYSOP/Deepak Midha
  [70007,1645]


[75425,213]                           Lib:17
TREK.IMG
  Img,  Bytes:    20996, Count:    67, 03-Feb-84

  Title   : "Star Trek" Space War game
  Keywords: STAR TREK STARTREK

  original game given to public domain by jim mayfield in 1973. multiple
  command functions as well as six starship computer functions. complete with
  instructions and galactic map to  printer option. formatted for the c64 by
  GREG W. DAVIS. uploaded using  vidtex. great fun! best space battle game
  i've seen.


[74245,1714]                          Lib:17
SUSTAR.IMG
  Img,  Bytes:    21144, Count:    81, 27-Jan-84

  Title   : Super "Star Trek" game - ultimate battle/computer
  Keywords: STAR TREK STARTREK

  Similar game play as the one in XA8. But the ultimate with Battle/Computer,
  Information Library, etc. Over 30 functions for Command. Original to the
  Public Domain by  Mike Mayfield/1973. This version by Jon Almon. Uploaded
  with VIDTEX Complete with instructions and Printer or Screen play. Submitted
  by Jon Almon [74245,1714] Additional credits in REM Statements.


[73475,1027]                          Lib:17
SUPERT.IMG
  Img,  Bytes:    22248, Count:   158, 22-Jan-84

  Title   : Super "Star Trek" game - full color and graphics
  Keywords: STAR TREK STARTREK

  This is the best supertrek game I've seen. Full color and super graphics
  plus sound and, if you don't make a play within a few seconds, you are
  treated to a software  commercial. This comes from TORPET disk which is
  marked "ok to copy for non-commercial use." Uploaded via VIDTEX.


[75245,46]                            Lib:17
SBGAME.IMG
  Img,  Bytes:     9336, Count:    53, 22-Jan-84

  Title   : "Subshot" game "sea wolf"-needs JoyStick Port #1
  Keywords: SUBSHOT SEAWOLF

  subshot- by todd kepus this game is similiar to the popular arcade game sea
  wolf. Use joystick in port one. Your ship will appear at bottom of screen.


[71576,426]                           Lib:17
OMCON.IMG
  Img,  Bytes:      640, Count:    73, 14-Jan-84

  Title   : "Roofus" game - needs GAME1.IMG & PSET.IMG LIB 8
  Keywords: ROOFUS OMICRON ML

  This is the first of three files needed for the upgraded version of
  'Roofus'. It is now called 'OMICRON'. Also download GAME1.IMG and PSET.IMG.
  When all are downloaded (same disk) load OMICRON,8,1 then type SYS 49344.
  This version has MANY improvements and no bugs. Uploaded by Jim Roof.
  Permission granted for non-commercial copying. See other description for
  more.


[71576,426]                           Lib:17
GAME1.IMG
  Img,  Bytes:    16353, Count:    80, 14-Jan-84

  Title   : "Roofus" game - needs OMCON.IMG & PSET.IMG
  Keywords: ROOFUS OMICRON ML

  This is the second of three files needed for the upgraded version of ROOFUS
  now called OMICRON. ALSO DWNLOAD OMCON.IMG and PSET.IMG. This game was
  written by yours truly, Jim Roof and this version has many improvements.
  Pause action, enhanced graphics and speed selection as well as better
  'patterns' and the like. Load OMICRON then SYS 49344. Have fun!


[71576,426]                           Lib:17
PSET.IMG
  Img,  Bytes:      174, Count:    76, 08-Jan-84

  Title   : "Roofus" game - needs GAME1.IMG and OMCON.IMG LIB
  Keywords: ROOFUS OMICRON ML

  This is the third and final file needed for a fast action arcade style
  game. Call this one PSET and RENAME  GAME1.IMG to just GAME1.  When all
  three are acquired load and run OMICRON.  Other files needed-- OMCON.IMG and
  GAME1.IMG. This game uses a Koala drawing and can easily be altered if you
  have a pad. Game by Jim Roof 71576,426.


[70056,572]                           Lib:17
COMCON.IMG
  Img,  Bytes:     5422, Count:  1662, 05-Jan-84

  Title   : Hoax fun with NORAD - practical joke
  Keywords: HOAX JOKE NORAD WARGAMES

  Amaze your friends w/ this practical joke. Log-on to the Computer Control
  Center of the North American Defense Command. Keep in mind that all codes
  called for are dummies (5 letters + return). (Use patter & fake difficulty
  in remembering them.) At Command Level enter fanciful names like CODE BLUE,
  MINUTEMAN, etc. For a spectacular finish type LANGLEY (+ anything) at
  Command. Adapted from HOAX1.FP by Dan Chernoff.


[70003,1112]                          Lib:17
SKI-3D.IMG
  Img,  Bytes:     4845, Count:   295, 17-Dec-83

  Title   : "Ski Three Dee" arcade game - see REM statements
  Keywords: SKI SKIING

          SKI THREE DEE
  (c) 1983 John Batchelor
  TRELAWNY SOFTWARE>
          This is the best public domain program that I could think of to
  upload. Hope you enjoy it.  Uploaded with VIDTEX!
          See REM statements for author's donation of program to public
  domain.


[70056,572]                           Lib:17
GLIFE-.IMG
  Img,  Bytes:     5024, Count:   459, 10-Dec-83

  Title   : "Game of Life" - compiled - needs RTL-64*  LIB 1
  Keywords: LIFE RTL-64

  The classic (1963) computer game!  Enhanced and compiled for speed. Must
  have RTL-64* (LIB 1) on the disk when it is run
  Game instructions included. Dan Chernoff. Parts of this program product are
  (c) Drive Technology Ltd.,1983. VIDTEX


[70436,1050]                          Lib:17
DAMBUS.IMG
  Img,  Bytes:    13158, Count:    84, 10-Dec-83

  Title   : "Dam Busters.C2" War game
  Keywords: DAMBUSTERS WAR

  This is Commodores Dam Busters.C2 game from there public domain series. It
  has been upgraded to run on all 64's and has had the bugs  removed. Uploaded
  with Vidtex by Rick R.


[70436,1050]                          Lib:17
STRTRK.IMG
  Img,  Bytes:    16774, Count:    96, 29-Nov-83

  Title   : "Star Trek IV.C2" game
  Keywords: STAR TREK STARTREK WAR SIMULATION

  This is Commodores Star Trek IV.C2 game from their public domain series.
  The game has been modified from the original to run smoother and has had the
  bugs removed. Uploaded with vidtex by Rick R.


[74375,314]                           Lib:17
BOWL.IMG
  Img,  Bytes:     3113, Count:  1227, 11-Nov-83

  Title   : "Bowling" game
  Keywords: BOWL BOWLING BASIC

  Bowling for the '64. Uploaded with VIDTEX


[70006,256]                           Lib:17
DKSHOT.IMG
  Img,  Bytes:    10189, Count:   159, 26-Sep-83

  Title   : "Rifle Shooting" game
  Keywords: RIFLE SHOOT DUCK

  Player scores points by shooting down as many ducks as possible with a fixed
  rifle."


CBM Applications Forum                                               Library 17

Arcade/Action Games
